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Thread Statistics | Show CCP posts - 16 post(s) |

M1k3y Koontz
Thorn Project Surely You're Joking
129
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Posted - 2013.07.18 17:44:00 -
[1] - Quote
The Ishtar might be cool, the Eagle will definitely be a nullsec fleet concept within 6 months, and the Vaga looks cool (very specialized while still having alternative purposes, excellent work there).
Oh and 4 midslots on the Diemost, that will be exclusively shield tanked from here on foward (but it won't get flown because it costs too much compared to a Thorax).
The main problem with HACs now, and even after the change is that they aren't worth the 500% increase in cost over their T1 counterparts.
The Vaga looks nice, and the Eagle will be a good sniper, but the Diemost won't be worth the jump in cost from a Thorax, the Zealot and a number of other HACs will be in the same boat they were in before, not worth the additional cost.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
131
|
Posted - 2013.07.18 19:04:00 -
[2] - Quote
Harvey James wrote:darius mclever wrote:Harvey James wrote:and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos did you miss that many people already fly ASB vagas? but do they brawl with them?
Yup
[High Slots] Dual 180mm Autocannon II Small Neut/Nos
[Mid Slots] 10mn Experimental Microwarpdrive 10mn Afterburner II X-Large Ancillary Shield Booster Faint Epsilon Warp Scrambler
[Low Slots] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internatl Structure II
[Rig Slots]
Medium Ancillary Current Router Medium Anti-Kinetic Screen Reinforcer
Requires a 1% PG implant, 400 DPS without drones MWD - 2700m/s AB - 1000 m/s Slowboat - 408m/s 12k EHP 750 DPS tank with overloaded ASB (Should be closer to 1000 with the new bonus, higher still with crystals)
Can catch kiting ships, can get under battleship guns, works well for what amounts to basically a one slot tank. I think Garmon also did a video with one of these... one of those elite PvPers did a video with it at least.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
131
|
Posted - 2013.07.18 19:08:00 -
[3] - Quote
Kesi Raae wrote:you don't want T1 ships to be made obsolete again by making HAC's straight upgrades.
Except HACs cost five times as much, so being straight upgrades would actually make them worth it. T1 cruisers for newer players, HACs for older players.
Obviously HACs shouldn't be 5 times better because they cost 5 times as much, but they should be better than their T1 originals.
And what does ABC stand for? A Basic Cruiser? Clearly I've been living in my wormhole for too long since when I went to WH space ABC meant Arknor Bistot Crokite...
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
131
|
Posted - 2013.07.18 19:17:00 -
[4] - Quote
Harvey James wrote:M1k3y Koontz wrote:Harvey James wrote:darius mclever wrote:Harvey James wrote:and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos did you miss that many people already fly ASB vagas? but do they brawl with them? Yup [High Slots] Dual 180mm Autocannon II Small Neut/Nos [Mid Slots] 10mn Experimental Microwarpdrive 10mn Afterburner II X-Large Ancillary Shield Booster Faint Epsilon Warp Scrambler [Low Slots] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internatl Structure II [Rig Slots] Medium Ancillary Current Router Medium Anti-Kinetic Screen Reinforcer Requires a 1% PG implant, 400 DPS without drones MWD - 2700m/s AB - 1000 m/s Slowboat - 408m/s 12k EHP 750 DPS tank with overloaded ASB (Should be closer to 1000 with the new bonus, higher still with crystals) Can catch kiting ships, can get under battleship guns, works well for what amounts to basically a one slot tank. I think Garmon also did a video with one of these... one of those elite PvPers did a video with it at least. interesting fit.... but is it worth using over a cyclone dual ASB 1200 plus tank for a 4th of the price? Which is always an issue if you care about your wallet and your kb... Also when CS get buffed .. similar price which is more useful to the fleet?
And that is why HACs are bad, even with these changes
I'm also going to point out that a Vaga goes twice as fast and has a lower sig giving it the ability to speed tank. Cyclone is likely superior in most situations though.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
132
|
Posted - 2013.07.18 19:51:00 -
[5] - Quote
Lithorn wrote:Munin needs more grid/cpu and some may tell me i'm crazy and go screw myself but, the zealot could use a bit more of both also.
All HACs need more, thats one of the bigger issues facing HAC pilots, the fact that there is NO flexibility in their fittings.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
132
|
Posted - 2013.07.18 20:16:00 -
[6] - Quote
Grath Telkin wrote:Marlona Sky wrote:What are the reasons to choose one of these new HACs over an aBC? You have too much money and or you dont like flying ships that don't suck
Ships that don't suck? Have you SEEN the T1 cruisers? They are far superior to HACs when cost is considered. In some cases they are simply better than their T2 variants, cost be damned.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
132
|
Posted - 2013.07.18 20:36:00 -
[7] - Quote
Maximus Andendare wrote: It'd be a great idea to have missile ships represented--even using the sort of dual damage bonus a Scythe FI gets, but I think it's too tricky to bake that into a hull that gets 4x damage/application bonuses. I think the stat overload on have 4x missile bonuses and 4x projectile bonuses would be too much visually, too much to balance around, etc. I'm fairly certain that the Claymore changes (making it into a missile boat) is what CCP is going to say is the "interim" missile boat for Minmatar, along with the aforementioned Scythe FI, of course (and likely an updated Huginn I'd wager (Super Bellicose, anyone?).
Besides, the two Minmatar HACs do represent two aspects of Minmatar playstyle: one is a fast, kitey monster (which is absolutely Minmatar), while the other performs well as a high range, high alpha arty monster. Notice, though, that they both are monsters :)
Muninn is definitely not a monster, its terrible, the Tornado outclasses it and its alpha is weak at best.
The Vagabond is a kiting superfast monster? One word: Cynabal.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
133
|
Posted - 2013.07.18 20:52:00 -
[8] - Quote
Ranger 1 wrote:M1k3y Koontz wrote:Grath Telkin wrote:Marlona Sky wrote:What are the reasons to choose one of these new HACs over an aBC? You have too much money and or you dont like flying ships that don't suck Ships that don't suck? Have you SEEN the T1 cruisers? They are far superior to HACs when cost is considered. In some cases they are simply better than their T2 variants, cost be damned. Apparently the applied damage with the buffed medium weapons will be superior to the applied damage from an ABC's large guns vs medium/small targets
I'm skeptical, look at the EFT damage graph. 135m sig and 1750m/s? Thats not a reasonable speed for that sig (MWD speed without MWD sig?)
Plus a Muninn has about a 3k alpha, vs a 1400 Nado you get about 15k
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
133
|
Posted - 2013.07.18 20:53:00 -
[9] - Quote
Pesadel0 wrote:M1k3y Koontz wrote:Harvey James wrote:darius mclever wrote:Harvey James wrote:and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos did you miss that many people already fly ASB vagas? but do they brawl with them? Yup [High Slots] Dual 180mm Autocannon II Small Neut/Nos [Mid Slots] 10mn Experimental Microwarpdrive 10mn Afterburner II X-Large Ancillary Shield Booster Faint Epsilon Warp Scrambler [Low Slots] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internatl Structure II [Rig Slots] Medium Ancillary Current Router Medium Anti-Kinetic Screen Reinforcer Requires a 1% PG implant, 400 DPS without drones MWD - 2700m/s AB - 1000 m/s Slowboat - 408m/s 12k EHP 750 DPS tank with overloaded ASB (Should be closer to 1000 with the new bonus, higher still with crystals) Can catch kiting ships, can get under battleship guns, works well for what amounts to basically a one slot tank. I think Garmon also did a video with one of these... one of those elite PvPers did a video with it at least. Lol and this fit is better then a cyclone?
Situationally, yes. Normally, no.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
133
|
Posted - 2013.07.18 20:54:00 -
[10] - Quote
Sarkelias Anophius wrote:M1k3y Koontz wrote:Maximus Andendare wrote: It'd be a great idea to have missile ships represented--even using the sort of dual damage bonus a Scythe FI gets, but I think it's too tricky to bake that into a hull that gets 4x damage/application bonuses. I think the stat overload on have 4x missile bonuses and 4x projectile bonuses would be too much visually, too much to balance around, etc. I'm fairly certain that the Claymore changes (making it into a missile boat) is what CCP is going to say is the "interim" missile boat for Minmatar, along with the aforementioned Scythe FI, of course (and likely an updated Huginn I'd wager (Super Bellicose, anyone?).
Besides, the two Minmatar HACs do represent two aspects of Minmatar playstyle: one is a fast, kitey monster (which is absolutely Minmatar), while the other performs well as a high range, high alpha arty monster. Notice, though, that they both are monsters :)
Muninn is definitely not a monster, its terrible, the Tornado outclasses it and its alpha is weak at best. The Vagabond is a kiting superfast monster? One word: Cynabal. ASB Vaga > Cynabal.
Show me the ASB kiting vaga that beats the kiting Cynabal. (Legitimate request, I would like to run the numbers, and I haven't seen an ASB kiting vaga that wouldn't get alpha'd by any ABC)
How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:11:00 -
[11] - Quote
JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... i completely disagree with this
JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... troll post please ignore him
You should get out of your Nyx and fly subcaps more often. Its a cruiser hull that moves like a slow BC, they need more speed
Voith wrote: Are you really asking why Winmatar and Amarr aren't treated the same?
Winmatar got screwed with the HAC rebalance here, the Vaga is still worse than the Cynabal (*HINT, HINT CCP!* the T2 Specialized cruiser should not be worse than the generic Faction one.)
And the Muninn is still not a good sniper, it is completely outclassed by the Nado (Superior range cancels the tracking difference, plus look at the numbers used in the damage graph, nothing goes that fast with an MWD bloom, which wasn't considered)
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:23:00 -
[12] - Quote
JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus' 
Edit: where do I know you from...
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:36:00 -
[13] - Quote
JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from... wow u talk big ps i spent last 2 days in wormholes and guess what? you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)
Clearly you were in the wrong wormholes.
1) Lol you think WHers are poor 2) I don't feel the need to overcompensate by expensive buying internet spaceships 
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:51:00 -
[14] - Quote
JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from... wow u talk big ps i spent last 2 days in wormholes and guess what? you're all pussies go buy some supercaps (oh wait u can't cuz you're poor) Clearly you were in the wrong wormholes. 1) Lol you think WHers are poor 2) I don't feel the need to overcompensate by expensive buying internet spaceships  HOW MANY TITANS U OWN? HAHAHAHAHAHAHA 0
Titans suck, they're only good for bridging and drivebys
Back to the topic at hand... Muninn, I am disappoint.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 13:19:00 -
[15] - Quote
JEFFRAIDER wrote:M1k3y Koontz wrote: Titans suck, they're only good for bridging and drivebys
Back to the topic at hand... Muninn, I am disappoint.
KNOCK KNOCK? WHO IS THERE? A POOR
Titans and Supers are what is wrong with nullsec, just because you need htem to wave your ego around at everyone doesn't mean I have the same issues you do. 
MrDiao wrote:"100% bonus to EW drone effectiveness"?
No. No. No no no. No. Reason: ECM drones, as if they aren't too good already.
Anyone else notice CCP is systematicly killing off Winmatar? The ships still work, but they are outclassed by other races in: Frigates, Cruisers, HACs, AFs. The Cyclone is a good dual XLASB BC.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 13:42:00 -
[16] - Quote
Perihelion Olenard wrote:Prices of HACs begin to soar.
They better not, they already cost too much for such **** poor performance.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 14:02:00 -
[17] - Quote
Sergeant Acht Scultz wrote:
Because the current ASB Vaga is already a very good ship with ASB fit and with that bonus will be a much better Cynabal than Cynabal
Except Minmatar aren't brawlers, they are fast kiting ships. The Vaga is supposed to be a kiting ship, except it sucks because the Cynabal outclasses it in every way.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 14:43:00 -
[18] - Quote
Deerin wrote:CCP Rise wrote: MUNINN - The Muninn will lose one of its highs and gain a low, which should fit its role as a long range platform extremely well. It also gains a little speed.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed
Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2) Fittings: 1160 PWG, 355 CPU Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6) Capacitor (amount) : 1250 Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 294 / 6(+1) Sensor strength: 14 Ladar(+1) Signature radius: 130
Is it possible for muninn to have two DAMAGE bonuses? For example. Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret damage 7.5% bonus to Medium Projectile Turret tracking speed Heavy Assault Cruiser Bonuses: 5% bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret optimal range This will reduce its dps for increased alpha, which would create a nice role for muninn. Some additional PG would be also welcome :P
Tracking is one of the better parts of the Muninn, Arties don't have good tracking so it does increase the applied alpha. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 14:59:00 -
[19] - Quote
Tasha Saisima wrote:Rip small gang ahac fleets
Those used to exist? How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
137
|
Posted - 2013.07.19 16:30:00 -
[20] - Quote
Blastcaps Madullier wrote: how about instead of 5k range bonus, +1 extra Drone controlled per level. on the heavy assault cruiser? :) the Ishtar is a drone boat after all :)
... Are you trolling? Or do you want the Ishtar to be an OP OMGWTFPWNMOBILE doing 2000 DPS? How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
Thorn Project Surely You're Joking
140
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Posted - 2013.07.19 16:47:00 -
[21] - Quote
XXSketchxx wrote:Marlona Sky wrote:I still think a fleet of aBC will dumpster the **** out of a fleet of the current and even newly proposed HACs. For a fraction of the cost too.
CCP Rise - If the MWD bloob sig role bonus is necessary enough to warrent then perhaps you should just reduce the sig of the HACs base down from the start. Then you can look into giving each HAC unique role bonuses that can open the door to make them not just 'better' T1 cruisers, but good at doing 'something'. Something that an aBC can't do and a T1 cruiser can't do. This. Remove the mwd bonus, reduce sig of each HAC by 25%, then add specific role bonuses for each one.
Yes.
One brawler one sniper for each race: 50% range bonus for the snipers, 50% damage bonus for the brawlers? How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
140
|
Posted - 2013.07.19 16:58:00 -
[22] - Quote
Kagura Nikon wrote:Marlona Sky wrote:"If I'm supposed to be a rail gun kitting ship, why would someone fly me instead of the Eagle?" - Deimos Well Deimos is a BLASTER boat :P
https://forums.eveonline.com/default.aspx?g=posts&t=260025&find=unread
CCP intends for a Diemost to fit rails and snipe. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
140
|
Posted - 2013.07.19 17:16:00 -
[23] - Quote
Cearain wrote:Catherine Laartii wrote: 3. The vagabond. You're calling it a close-range shield brawler, giving it a rep bonus...with 4 mid slots? Excuse me? if you had any sense at all, you're realize that even the HAWK has 5 mid slots. Think about this. Think about it hard.
Hawk and hookbill both have 5 mids. Vaga could easilly drop a low slot since if it is going to brawl it doesn't need 2 of the nerfed tes anymore. I would even rather it to drop 2 lows and move them to mids.
Thing is the brawling isn't what a Vaga is for! Vagabonds, or should I say Minmatar, are the skirmish warfare race.
What the Vaga ACTUALLY needed was more EHP and grid (to beat out the Cynabal) and instead of a shield boost bonus (which is ignored on all Minmatar ships except the Cyclone) a bonus to tracking or agility or something that helped its kiting ability.
A 5th mid would also be called for
All HACs should have 16 slots [except the Ishtar,15 slots] How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
141
|
Posted - 2013.07.19 17:45:00 -
[24] - Quote
Kagura Nikon wrote:That post does not state in ANY form that they intend the deimos to have that role. Just points that is CAN with certain specific capabilities. Incredible how people like to over interpret things.
Its implied since they used the brawler Diemost to compare rather than the sniper Eagle.
Cearain wrote:
I disagree the vaga needs to "beat out" the Cynabal at the same role. I'm more interested in variety.
I would be happy if it is no longer fixed into the function of being a kiter.
If the Vaga is a T2, specialized, ship, and the Cynabal is a generic faction ship, the T2 ship should be better at its specalized role than the faction ship.
If the Vaga had more shield HP and grid it would work better as a kiting ship AND as a brawling ship. Tto fit an XL ASB and Dual 180s an ancillary rig is required. Dual 180s, not even 220s.
And with the shield boost bonus an overheated XL ASB reps almost the entire capacity of the Vaga's shields, which is just ludicrous. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
142
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Posted - 2013.07.19 17:59:00 -
[25] - Quote
Kagura Nikon wrote:M1k3y Koontz wrote:[
Its implied since they used the brawler Diemost to compare rather than the sniper Eagle.
Implication in this case come smuch more from your mind than anything else. I coudl state that the reason he decided to use this ship was because the Talos is also gallente. And my assertion would have the same level of assurance or insanity as yours.
Eagle and Diemost both use hybrids, Talos uses hybrids, if they wanted to compare a sniper ship to a Talos they could have used the Eagle and made more sense.
Also I recall someone saying the Diemost was to be a sniper, which I found ridiculous... How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
143
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Posted - 2013.07.19 18:46:00 -
[26] - Quote
MeBiatch wrote:M1k3y Koontz wrote:Kagura Nikon wrote:M1k3y Koontz wrote:[
Its implied since they used the brawler Diemost to compare rather than the sniper Eagle.
Implication in this case come smuch more from your mind than anything else. I coudl state that the reason he decided to use this ship was because the Talos is also gallente. And my assertion would have the same level of assurance or insanity as yours. Eagle and Diemost both use hybrids, Talos uses hybrids, if they wanted to compare a sniper ship to a Talos they could have used the Eagle and made more sense. Also I recall someone saying the Diemost was to be a sniper, which I found ridiculous... if the deimos had a tracking bonus then javelin with 250's and some te's would be nice. that could be the ahac setup for the ship.
At 250km an enemy fleet could probe and warp straight to the AHAC sniper Deimos's, without having to ping.
Sounds good but would fail when faced with nullsec fleet tactics. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
143
|
Posted - 2013.07.19 18:48:00 -
[27] - Quote
Baren wrote:Grath Telkin wrote:None of your(player) silly ideas justify the 15x price tag over t1 cruisers or the 3-4x the price tag of ABC's.
You can modify these things all you want in a 1000 different ways, unless you jack the power WAY up, or drop the price WAY down, nobody will fly them simply because the cheaper options do as much or almost as much for a fraction of the cost. this is agreed, another reason why if the nerf T3s after buffing the Hacs, people will just stop flying T3s all together price differences between ships and classes need to be justified and maybe even greater. make the gap price gap as well as the power gab between ships justifiable
People wouldn't fly HACs either, WHers would be utterly screwed, and nobody flies T3s in lowsec/nullsec anyway! (Outside of the occasional Loki fleet, CFC Tengu fleet has been dumpstered) How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
143
|
Posted - 2013.07.19 18:52:00 -
[28] - Quote
MeBiatch wrote:Grath Telkin wrote:None of your(player) silly ideas justify the 15x price tag over t1 cruisers or the 3-4x the price tag of ABC's.
You can modify these things all you want in a 1000 different ways, unless you jack the power WAY up, or drop the price WAY down, nobody will fly them simply because the cheaper options do as much or almost as much for a fraction of the cost. i remember when a eagle was 70 million isk... is your problem more a supply demand thing rather then a build cost thing? good way to ofset build cost could be adding moon goo to hauler drops... this could help flood the market and reduce build costs....
It woudl be better to just reduce build costs.. instead of adding some weird moongoo hauler spawn...
Its definitely a build cost, since Eagles are 170m right now and unless there is some massive speculation underway, there is no way that is because of demand. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
143
|
Posted - 2013.07.19 18:54:00 -
[29] - Quote
MeBiatch wrote: 250 mm is not 250km duder.
and jav is the close range ammo that looses 75% range but gets a 25% tracking and does more damage then antimater.
Derp, my bad I can't read apparently. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
145
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Posted - 2013.07.19 19:05:00 -
[30] - Quote
Sergeant Acht Scultz wrote:M1k3y Koontz wrote:Baren wrote:Grath Telkin wrote:None of your(player) silly ideas justify the 15x price tag over t1 cruisers or the 3-4x the price tag of ABC's.
You can modify these things all you want in a 1000 different ways, unless you jack the power WAY up, or drop the price WAY down, nobody will fly them simply because the cheaper options do as much or almost as much for a fraction of the cost. this is agreed, another reason why if the nerf T3s after buffing the Hacs, people will just stop flying T3s all together price differences between ships and classes need to be justified and maybe even greater. make the gap price gap as well as the power gab between ships justifiable People wouldn't fly HACs either, WHers would be utterly screwed, and nobody flies T3s in lowsec/nullsec anyway! (Outside of the occasional Loki fleet, CFC Tengu fleet has been dumpstered) Because people want to do weird things after smoking bizarre stuff or drinking even harder stuff. 200K EHP Tengus with 25km range? -what is silly here, the 200K EHP or the inability to adapt? Do Lokis have 200k EHP and shoot at 100km? no they don't Can a decently fitted Tengu shoot at same distances with an equivalent tank? -yes it can but :effort: T3's are not OP, not more op than were Drakes 3 years ago before everyone starts flying them, players uses however bring to the spot light the real issues and causes to effect, the main problem being to make some of them take their blinders off and use a bit their brains instead. Edit: and these AHAC/SHAC changes while making them better wont make them as specialized ships as they're supposed to, better? yes of course but on their right spot? -no way, more changes are needed.
Exactly. Some subsystems on some T3s are OP, but T3s as a whole are not a problem
Legions, Proteus can fit 150k EHP with 600+ DPS, their tanks could be dropped from 10% bonus to 5% bonus and they would be on par with a Loki, and the problem would be gone.
Some selective changes I would support, but they need to be very selective... How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
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Posted - 2013.07.19 19:13:00 -
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Maximus Andendare wrote:M1k3y Koontz wrote:Baren wrote:Grath Telkin wrote:None of your(player) silly ideas justify the 15x price tag over t1 cruisers or the 3-4x the price tag of ABC's.
You can modify these things all you want in a 1000 different ways, unless you jack the power WAY up, or drop the price WAY down, nobody will fly them simply because the cheaper options do as much or almost as much for a fraction of the cost. this is agreed, another reason why if the nerf T3s after buffing the Hacs, people will just stop flying T3s all together price differences between ships and classes need to be justified and maybe even greater. make the gap price gap as well as the power gab between ships justifiable People wouldn't fly HACs either, WHers would be utterly screwed, and nobody flies T3s in lowsec/nullsec anyway! (Outside of the occasional Loki fleet, CFC Tengu fleet has been dumpstered) Very true. If we can't turn to HACs for dps, T3s for dps/tank or Command Ships--well, we certainly can't fly T1 attack cruisers and battleships cause mass problems. Besides, those Moroses would utterly destroy fat-sig BSs. And it's not like we can just cyno in more support, get podded and fly back, or bridge some backup from the titan. What we have on the field is, for all intents and purposes, it. That's it. That's all she wrote. I was genuinely hoping that CCP would go the route where: HACs become high dps, low* tank and middle speed T3s are middle-ground dps, middle tank tank, high speed CSs are below-T3 dps, high tank, low(er) speed That way, you can choose if you need really tanky, middle-of-the-road, or high dps. Now, a T3 combines all these roles into high dps, high tank, high speed. Some diversity would be nice (necessary, yes, but my fellow wspace denizens and I would be saddened), and it'd make real choices in ship selection, gameplay type, etc. *comparatively speaking; something in the 50-60k ehp zone.
I wouldn't say that T3s have high speed, I'd say they have low speed... medium DPS, high to med tank CSs should have High DPS, med to high tank (fleet boosters should have a high tank), middle to low speed HACs should have med DPS, low* tank, medium to high speed
* you're definition of low is what HACs should have How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.19 19:47:00 -
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Maximus Andendare wrote:M1k3y Koontz wrote:I wouldn't say that T3s have high speed, I'd say they have low speed... medium DPS, high to med tank CSs should have High DPS, med to high tank (fleet boosters should have a high tank), middle to low speed HACs should have med DPS, low* tank, medium to high speed
* you're definition of low is what HACs should have Surely you're joking! (Sorry, couldn't resist :P) Proteus can get over 1000 dps (unheated--1130 heated) with 150k ehp and travel at a brisk 1750 m/s oh. This most certainly is high dps, high tank and--ok, I'll give it to you--medium speed. I think: take these figures and distribute them among the ships that perform similar function (of putting out damage). HACs are a natural fit for the damage, trading damage for tank, CSs should get the tank both to perform as command ships and tanky damage dealers, but of course, giving up damage and being lowest of the three, and T3s, due to their chameleon nature, should come somewhere in the middle of the rest. I mean, I think T3s would have to be looked at, since the high penalty for their superior performance now is losing a skill--actual physical real-world training time--so it does make some sense to have them in their current state. So maybe a heavy nerf would necessitate them losing that feature.
Sorry, rephrased that to be clearer.
Don't worry about the pun, we get that a lot, and we use it whenever we do something stupid (We evicted a guy with a Phoenix cause our FC decided he liked it.)
CSs should be a bit worse than T3s are now, and T3s should be about where the Loki is now. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.19 19:51:00 -
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Marlona Sky wrote:I'm also for the idea of reducing HAC costs a bit.
100m with a bigger buff than is currently stated would be good.
With the currently proposed buff, maybe 60-80m depending on the ship. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.19 20:00:00 -
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elitatwo wrote:M1k3y Koontz wrote:Marlona Sky wrote:I'm also for the idea of reducing HAC costs a bit. 100m with a bigger buff than is currently stated would be good. With the currently proposed buff, maybe 60-80m depending on the ship. Funny facts, The baseprice of HACS was supposed to at > 40m isk but nullsec alliences are like forth world countries and all inhabitants die of starvation on a daily basis...
...what? Only the first part of that post made any sense.
Nullsec alliances are hardly poverty stricken, they almost all run massive SRP programs.
How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.19 20:46:00 -
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Doddy wrote:Well these changes clearly show that t3 is going to be almightily nerfed. If you took T3 out the game most of these hacs would have a role and purpose. Of course they wont take it out of the game, but they will nerf it hard while probably making it more adaptable (i.e. easier to change subs/rigs etc).
If T3s were removed WHers would be screwed, but more to the point, HACs would still be utter ****
Nobody is looking at these changes going "Wow these suck, I'll keep flying my Loki/Proteus/Legion Fleet" because T3s aren't overpowered (outside of boosting)
HACs suck now, with these changes they will continue to suck, nerfing T3s into purgatory won't make HACs better. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.19 21:06:00 -
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Lykouleon wrote:M1k3y Koontz wrote:If T3s were removed WHers would be screwed, but more to the point, HACs would still be utter ****
Nobody is looking at these changes going "Wow these suck, I'll keep flying my Loki/Proteus/Legion Fleet" because T3s aren't overpowered (outside of boosting). Name one T3 that does worse at the HAC role than the current HACs. Proteus - does amazingly better than a deimos Legion - does faily similarly to a zealot Tengu - ...cerberusAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Loki - better vagabond/muninn T3s are meant to be modular, and not specifically good at anything. They currently work exceptionally better than the T2 counterparts in almost all scenarios. T3s need a nerf back to the original design point of being able to do everything, but not amazingly well.
Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)
There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck. HACs need an actual buff that makes them worth the price before they will get some use. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.19 23:05:00 -
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Grath Telkin wrote:M1k3y Koontz wrote:
Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)
There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck. HACs need an actual buff that makes them worth the price before they will get some use.
You are so completely out of touch with the game that I dont even know where to start. T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same. And as for them not being flown often, well... Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue: http://zkillboard.com/related/31002460/201307182200/
T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".
I'm currently working on a way to tell you why your linking of a W-Space battle report to prove T3s are op is bad, but whatever I type sounds like an incoherent rant because of how inexpressibly bad that logic is. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.19 23:41:00 -
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Marlona Sky wrote: EW drones should be removed completely from the game, but I guess that is for another thread.
I, along with thousands of other players, would support this move. Definitely a whole different thread[nought]. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.20 01:00:00 -
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Grath Telkin wrote:M1k3y Koontz wrote:Grath Telkin wrote:M1k3y Koontz wrote:
Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)
There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck. HACs need an actual buff that makes them worth the price before they will get some use.
You are so completely out of touch with the game that I dont even know where to start. T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same. And as for them not being flown often, well... Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue: http://zkillboard.com/related/31002460/201307182200/ T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing". . A t2 fitted hac runs around 250 million, a t2 fitted t3 runs 500 million, if that, more like 275, so its barely twice as much for a platform that outshines the hac in every conceivable way, one might even argue that t3 Cruisers are what HACs should be. Just because you spend an extra billion on your fit when you can get a really good strong fit from a t3 with just t2 items doesn't mean you get to skew the stay with it. The vanilla fit still outclasses the HAC in every way for barely double the cost, if even double in some cases. Stop making things up and this will go along a lot better.
Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space.
HACs suck, that is why they aren't flown. If HACs were buffed to a poitn where they are worth the cost then they would be used. Get your head on straight, its not a T3 issue, its a HAC issue.
How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.20 12:27:00 -
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Farrell Jay wrote:M1k3y Koontz wrote:
Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space. They are often flown in W-Space because T3s are the only ship that fit the requirements WH alliances need. You, a nullsec blobber with EVE's largest supercap fleet behind you, do not understand W-Space PVP, so do not pretend to have knowledge in this area. .
Yeah, T3s aren't used much outside of wormhole space, and yet Goons(CFC)/NC./-DD-/Test/SOLAR/PL all currently use (and in some cases have used for several years) a T3 doctrine.
Tengu fleets were eliminated with the HML nerf, the Goon Tengu fleet we saw recently in Fountain was dropped when it became too expensive in SP and ISK (which is what balances out the T3s)
Loki fleets, while they exist, are rarely used.
T3s are used in armor fleets like Hellcats for ewar support, but that is because of the (relatively) pathetic tank on Recons. How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
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Posted - 2013.07.20 12:32:00 -
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Grath Telkin wrote: Yea, theres definitely not pure loki fleets, pure tengu fleets, and armor hacs fleets composed almost entirely of legions, and my alliance definitely hasn't had fairly stellar fights and even killed supers in some or all of those, nobody outside of a wormhole ever flies t3 cruisers, and every 0.0 block walking doesn't have a fleet comp thats composed entirely of t3 Cruisers.
What game are you even playing kid?
And yet how often are those fleets used? Rarely. Look at Fountain. What concepts are used? Space Potatoes, bombers, Megas, and Caracals. Look at CFC VS Dotbros in Tribute. AHAC superiority, Rokhs, Maels, some Hellcats.
T3 fleets exist, but are rare. And PL is the only alliance to use AHAC Legions to any effect, and you guys use Foxcats now anyway, so your argument of "Huuurrrrr look at all the T3 fleets" is invalid. T3 fleets exist, but are rare outside of Wormholes.
I'm playing EVE, what game you're playing I don't have a clue. Stick to something you know about, like blobbing ratting carriers with a dozen Aeons. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.20 15:32:00 -
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Mr Kidd wrote:Omnathious Deninard wrote:Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU Because the Vexor is T1 and the Ishtar is T2. Are you insisting that a higher tech ship should be better than a ship a noob can fly??!? Right.... It's become clear to me that the great ship rebalancing has very little to do with ship balance or more to do with nerfing SP. T1 ships got significant buffs. T2's get lip service buffs and some nerfs. T3's, getting nerfed. And BS's & BC's get adjusted to effectively force them into more simplified fits.....utility slots get removed or pg gets removed to make utility usage limited at best. See the pattern?
Its annoying because what is there to train for then. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.21 12:55:00 -
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Garviel Tarrant wrote:To mare wrote:vagabond changes are rubbish, it will be slower than the actual one for a useless bonus no one will ever use (no fitting to make use of that),first if you really insist on rolling the speed bonus on the hull then the base speed should be 300 not 290, second any other bonus will be better than a brawling bonus wich doesnt suit the vaga at all (tracking, mass or sig reduction, capacito,r damage or whatever) You know almost everyone fits their vaga's with XLasb's now right?
And its ridiculously easy to alpha. Needs a 5th mid and more raw shield HP for ASB fits to be viable.
MeBiatch wrote:one bonus to the attack version and one bonus for the combat versions?
^ This How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.21 14:48:00 -
[44] - Quote
Voith wrote:Naomi Knight wrote:Yun Kuai wrote: TL:DR these HACs should have individual role bonuses that should support their niche role.
yes why give them all the same , which only benefits vaga ?:O makes no sense at all Are you really surprised that CCP only thinks of Minmatar when redesigning ships?
Uh, what? Vaga is still outclassed by the Cynabal. It needed another mid that it didn't get. The Muninn remains completely outclassed by tornados.
Look at AFs, Jaguar is no longer the king of AFs Look at frigates, cruisers, Rupture is no longer the best, and the rifter is no longer king of the hill.
Plus the tracking enhancer nerf.
So yea, no CCP does not think only of Minmatar when rebalancing. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.21 18:39:00 -
[45] - Quote
ConranAntoni wrote:Rabble rabble rabble AHAC DOESN'T WORK FOR MY PERSONAL PLAYSTYLE IMMA CRY TILL CCP LISTENS TO ME BITCHING RABBLE RABBLE RABBLE.
0/10 troll. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.21 22:27:00 -
[46] - Quote
Harvey James wrote:Christopher Multsanti wrote:Ok for all of you who didn't watch the alliance tournament, Fozzie and Rise commented on this thread and Rise said that in regard to the feedback everyone has given, he is going to look again at the hacs as he initially he is a bit conservative when making changes to ships in eve.
So my advice would start posting coherent arguments on changes you want to see. Because there will be changes. He only really said their resilience will be boosted which isn't what most people actually want the most
And EHP boost would be a HUGE bonus to some of these HACs. I'm looking at you Vagabond.
While further changes would be required beyond an EHP boost, it is a start.
Breaking HACs into two distinct groups, each with its own role bonus, would be an excellent idea. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.21 23:05:00 -
[47] - Quote
Christopher Multsanti wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? Actually I like this and was thinking something similar. Divide the hacs up into two classes Cruiser version inty and Cruiser version assault ship. Inty HacsCerb Zealot Vaga Deimos <- maybe not sure on this one. Assault Frig HacsEagle Muninn Sac Vexor <- again, unsure on this one And give each class bonuses to operate each role.
I think CCP's terminology for those two classes would be "Attack" for "Inty" (I assume these are kiters) and "Combat" for "Assault Frig" (I think you meant brawlers?)
Your breakup of them looks good, its hard to kite with drones, but I think the Deimos is a brawler more so than a kiter... How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.22 00:52:00 -
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Cearain wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? I think the navy cruisers should generally be higher speed and lower sig. But really eve is about creative fittings. Most ships shouldn't have set "roles" ccp should give them some reasonable bonuses, slots and stats for the cost and let the players figure out how to use them.
Yes, but at the same time T2 ships are created to fulfill a role, like Black Ops, Bombers, Recons, Interceptors, Hictors/Dictors.
HACs should be the same thing, they should be designed with a role in mind, but then left open enough beyond that role's bonuses to allow the players to decide how to best fit and apply the role bonus. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 13:21:00 -
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Harvey James wrote: Maybe muninn could be HAM boat split with Arties ..
Nope.gif
CCP scrapped split weapons systems for a reason. It took a while to get to the Naglfar, but they finallly finished, lets not gimp another ship.
Konfuchie wrote: Zealot is so bad compared to Legion or Oracle that it will still be used only for ahacs pilots that have no money or skills to fly a Legion.
To be fair, all HACs are bad compared to any other ship. Comparing an insufficiently buffed HAC to a ship that hasn't been rebalanced (I'm talking about the Oracle as much as I am the Legion, again, careful with those T3s CCP!)
CCP needs to buff HACs so that they are worth the higher cost over T1 cruisers, which were so overbuffed... How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
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Posted - 2013.07.22 14:31:00 -
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Lloyd Roses wrote:Kagura Nikon wrote: My point on the mids was. IF they are adamant on keepign shield boost bonus. Then it needs a 5th mid.
Not at all. With that shieldtank-bonus, you got the choic between large SB+CB (like a shieldlegion), XL-ASB with 180s or the good old fit. The good old fit is now A LOT better thanks to that mwd-bonus. Pretty much the same to the muninn. I believe some nanogroupies will go crazy over the 6th lowslot on that one \o/ (at least I do)
If the Vaga gets a fifth mid it can actually tank WELL, not just "tank". How much herp could a herp derp derp if a herp derp could herp derp. |
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Posted - 2013.07.22 15:09:00 -
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Danny John-Peter wrote:M1k3y Koontz wrote:Lloyd Roses wrote:Kagura Nikon wrote: My point on the mids was. IF they are adamant on keepign shield boost bonus. Then it needs a 5th mid.
Not at all. With that shieldtank-bonus, you got the choic between large SB+CB (like a shieldlegion), XL-ASB with 180s or the good old fit. The good old fit is now A LOT better thanks to that mwd-bonus. Pretty much the same to the muninn. I believe some nanogroupies will go crazy over the 6th lowslot on that one \o/ (at least I do) If the Vaga gets a fifth mid it can actually tank WELL, not just "tank". It also needs more shield HP so it doesn't just get alpha'd when a ship is more than km from it. And more grid so it doesn't need an ancillary rig to fit an ASB and 180s! Nobody uses 180s on ANYTHING else! Enough grid to fit an ASB and 220s would be nice. I still don't get this, the problem of the Vaga has never been its tank, yeah its **** poor but it wouldnt be an issue if it actually did decent DPS and applied it reasonably well. Its problems are entirely to do with the fact that its DPS and projection are awful.
The DPS is bad too, yes, but if CCP wants us to ASB it then it needs enough HP to not get alpha'd whenver an ABC gets on the field (nerf those things, take two guns off or something but they're ridiculous. The Talos is one of the reasons they nerfed TEs, when they could have just nerfed the Talos instead.) How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 15:22:00 -
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Vayn Baxtor wrote:Quote: am sure the 2 wh reps are screaming blue murder at all the proposed nerfs they are seeing, but it won't matter. T3's will be destroyed as a viable ship class, because CCP will use these anemic HAC's as a baseline for DPS.
I have a Loki and a Proteus, and just enjoying them as much as I can now, before they are turned into garbage. I also have my beloved Ishtar, that is STILL garbage. Regarding T3, I'm sure it has the same problem other MMOs like WoW had. They bring in ship or whatever that was meant for PvE, something that can be used however in PvP as well. It causes in somewhat balance issues in PvP. Things need to be adjusted (read: nerfed) due to the PvP balance but PvE is the one that actually takes a bigger hit.
Booster T3s and Command ships should have their bonuses swapped. Other than that, some mild EHP nerf on the Proteus and Legion, a mild DPS nerf on the Proteus maybe, that is all.
The problem with T3s is that there isn't one. They aren't replacing HACs, and they aren't over used. (Wormholes are different from the rest of EVE.)
If T3s were as OP as everyone claims they would be topping the evekill top 20, but they aren't. Nobody ever gives a specific problem with T3s, they just say they're OP. If someone can give me some actual EVIDENCE as to what is OP and why T3s are suddenly so OP, I'll reconsider my views. But until then, T3s are [mostly] fine (except the boosting subsystem). How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 15:55:00 -
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Vtra wrote:M1k3y Koontz wrote:Vayn Baxtor wrote:Quote: am sure the 2 wh reps are screaming blue murder at all the proposed nerfs they are seeing, but it won't matter. T3's will be destroyed as a viable ship class, because CCP will use these anemic HAC's as a baseline for DPS.
I have a Loki and a Proteus, and just enjoying them as much as I can now, before they are turned into garbage. I also have my beloved Ishtar, that is STILL garbage. Regarding T3, I'm sure it has the same problem other MMOs like WoW had. They bring in ship or whatever that was meant for PvE, something that can be used however in PvP as well. It causes in somewhat balance issues in PvP. Things need to be adjusted (read: nerfed) due to the PvP balance but PvE is the one that actually takes a bigger hit. Booster T3s and Command ships should have their bonuses swapped. Other than that, some mild EHP nerf on the Proteus and Legion, a mild DPS nerf on the Proteus maybe, that is all. The problem with T3s is that there isn't one. They aren't replacing HACs, and they aren't over used. (Wormholes are different from the rest of EVE.) If T3s were as OP as everyone claims they would be topping the evekill top 20, but they aren't. Nobody ever gives a specific problem with T3s, they just say they're OP. If someone can give me some actual EVIDENCE as to what is OP and why T3s are suddenly so OP, I'll reconsider my views. But until then, T3s are [mostly] fine (except the boosting subsystem). Only people that ***** about the boosting T-3's are the ones that do not have access to one plain and simple.... stop it!
Except they're stronger than Command ships, and T3s aren't supposed to be better than their T2 counterparts  I honestly think T3s should be compared to Command ships, not HACs How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 16:03:00 -
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Harvey James wrote:dude compare T3's EHP with T1 cruisers and then blankly stare at the main reason ooohh... look it has about three times the amount .. that's not normal ... then look at the dps difference...
Now look at the cost. - Thorax - 10m - Typical Armor Tanked Loki - 400m
And the SP loss. - Thorax SP loss - 0sp - Typical Armor Tanked Loki ~ 7 days of training (Subsystem 5, Minmatar Strat Cruiser 4)
So, a T3 costs 40x as much before bling (which any good T3 pilot has), and costs the pilot 7 days of training every time one explodes.
[Condescending Wonka] Tell me again about how T3s are OP compared to T1 Cruisers? [/Condescending Wonka] How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 16:11:00 -
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Destination SkillQueue wrote:M1k3y Koontz wrote:Vtra wrote:
Only people that ***** about the boosting T-3's are the ones that do not have access to one plain and simple.... stop it!
Except they're stronger than Command ships, and T3s aren't supposed to be better than their T2 counterparts  I honestly think T3s should be compared to Command ships, not HACs That's fine, but then they need to lose their cruiser speed, mass, agility and sig radius.
Wouldn't be worth the cost then.
Command ship EHP/DPS Cruiser mobility
Then it would be worth the 400m plus SP loss. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 17:06:00 -
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Angry Mustache wrote: ~Stuff about how T3s are OP~
I call BS on your tank numbers. A T2 fit Proteus will have 114k EHP, not 147k EHP. To get that 147k EHP, T2 trimarks and faction resist modules would be required.
If a Thorax costs 30m, and a Proteus costs 400m, you get 50% more DPS and 4x more tank, for thirteen times the cost, PLUS you risk your SP every time you fly it.
Given the unique SP loss and the extreme jump in cost, that seems quite balanced. The only change I would make is change the Proteus's tank bonus from 10% per level to 5% per level, since that's what the Loki has. I'd do the same thing to the Legion's armor HP bonus. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 17:17:00 -
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Roime wrote:
So you decided to compare a Gallente cruiser with Minmatar T3, and exaggerate the training time by a comfortable 3-4 days? Understandable if you want to push your agenda, but still looks blatantly stupid.
Proteus: 1004dps, 112K EHP, 400mil Thorax: 40mil
So real cost difference is only 10x, 3-4 days of training and you get twice as much dps and about six times more EHP. And HACs are barely better than T1, but take longer to train than T3.
This increase in performance is completely out of whack when compared with performance increases between other ship classes.
What I want to know is where are you that a Thorax costs 40m?
5x Ions = 6.5m Scram, Web, MWD, utility mid, = 4m DCU, 800mm, 2x EANM, Mag Stab, = 5m 3x Trimarks = 8.1m Thorax Hull = 10m
Total = 33.6m Stop exagerating the price of a T1 cruiser.
Now the Proteus DPS, 845 DPS with 3 T2 magstabs, 6x Neutrons witih Void
Cost difference ~ 12 times as much
Stop exaggerating the DPS and cost difference to advance your position.
HACs suck. This buff is not enough. Look at the other comments, no one is happy with these changes, they are insufficient. You are comparing T3s, which are fine and not at all overused, to the single worst ship class in EVE.
Stop being a bad.
Now maybe we should discuss buffing HACs? After all, this is a HAC buff thread. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 17:36:00 -
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MeBiatch wrote:M1k3y Koontz wrote:
Now maybe we should discuss buffing HACs? After all, this is a HAC buff thread.
no its not a buff thread its a balance thread... some stuff get a buff others get thier balls cutt of and worn around rises head.
Balance thread? Lets be honest, it needs to be a buff thread. Even if Rise is determined to break some HACs (dat shield booster bonus on the Loki) How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 18:00:00 -
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Roime wrote:M1k3y Koontz wrote: ~Snip~
You said Thorax only costs 10mil? Anyway, EFT land, where the price of that setup is 38.7mil. My Thorax lossmails are closer to 50mil. Proteus has a flight of Hammers, like Thorax- which incidentally does only 367dps without drones, less than half. Yes, I obviously agree that this HAC rebalancing effort was terrible and CCP needs to go back to the drawing board, but that doesn't change the fact that T3s are indeed OP- compared to any other ship class in EVE, not just HACs. And these two cannot be looked into in isolation, HACs and T3s in HAC fits share the exact same role. Unless they are given a distinctly separate role, and T3s adjusted further from that, these two will always compete from the same role and the one with more dps and tank wins. Buffing HACs to compete with current T3s just results in new, massively OP ships.
Thorax hull costs 10m And in Jita, a Thorax costs 33.9m, so EVE's pricing system is off again. It probably averages all the regions, and that brings the cost up.
Anyway, Thorax does 400 DPS without drones.
Again, you cannot give me examples of how a T3 is OP! You can say it all you want but you have to give examples, beyond just Thorax VS Proteus.
One overtanked T3 doesn't mean ALL T3s are OP.
How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 18:20:00 -
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Mr Doctor wrote:Oh SHUT UP!
/reset thread.
I second this 
Any word from CCP if they have time before the next weekend of the Alliance Tournament to make changes? How much herp could a herp derp derp if a herp derp could herp derp. |
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Posted - 2013.07.22 18:54:00 -
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Felix Leclerc wrote:M1k3y Koontz wrote: HACs and T3s share a similar role, but T3s cost more and have SP penalties, so they had better have better performance than HACs, otherwise nobody would fly them.
No. T3s cost should be justified by their modularity and ability to outperform a T1 hull in a particular area when fitted for that role. They absolutely should not outperform a T2 (specialist!) hull when fitted for the same role in which the T2 is specialized... Otherwise the T2 becomes somewhat pointless.
Someone needs to make a "nerf T3s" thread.
Modularity doesn't make up for cost, since you can only have one fit at a time, and since rigs can't be removed without destroying them, saying you can change the subsystems and the fit means nothing. To change the fit you need to destroy the rigs (which are often T2, and therefore run about 100m total). This, combined with not being able to swap subs in a POS, means that the modulaity of T3s is somewhat reduced.
T3s don't outclass T3 ships, the one exception is T3 boosting subsystem, which I have said before needs to be brought in line with Command ships.
HACs suck, so if T3s are worse than HACs T3s wouldn't be worth the 400m+ they cost.
Buff HACs, rebalance Command ships THEN WE CAN TALK ABOUT T3s. CCP stated they are going to start at the bottom and work their way up, so let them finish with T2 ships first, then we can work on T3s. After all, how can you rebalance T3s to not be better than T2s without knowing how good T2 ships will be?
This isn't a nerf T3s thread, so lets finish with HACs before we jump on the T3 bandwagon. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 23:08:00 -
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X Gallentius wrote:M1k3y Koontz wrote:Given the unique SP loss and the extreme jump in cost, that seems quite balanced. T So, none of you eject before your T3 ship goes down?
Read patch notes, you can't eject from a ship with player aggression, therefore when PVPing in a T3 you can't eject to avoid SP loss. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.22 23:15:00 -
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Harvey James wrote:They would end up tanking better than T3's do now ... OP to say the least
Honestly, I think the brawler fits should tank slightly better than BCs, and the kiting ships should tank slightly worse than BCs.
Can't compare to T3s, since T3s haven't been hit by tiercide. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 01:08:00 -
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Onictus wrote:M1k3y Koontz wrote:Harvey James wrote:They would end up tanking better than T3's do now ... OP to say the least Honestly, I think the brawler fits should tank slightly better than BCs, and the kiting ships should tank slightly worse than BCs. Can't compare to T3s, since T3s haven't been hit by tiercide. There are no tiers for T3s, there is only one hull per race in the class.
Tiercide is just the word they used when they were balancing the T1 ships, since there is no other term out there I just used it for T3s How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 13:08:00 -
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Dysgenesis wrote: If the Vagabond speed bonus is wrapped up into the hull and replaced with a shield boost bonus it makes the vaga an outlier on base stats with essentially 5 bonuses (the usefulness of those bonuses not withstanding).
The Vaga's speed bonus was on Minmatar Cruiser 5, so that bonus was already at 25% just to fly the hull. This made no sense, so it was rolled into the hull's base stats.
They did the same thing with the stabber, so this makes sense. They should have rolled the Sac's cap recharge bonus into the hull and given it another missile bonus, its DPS is awful.
Morgan North wrote:HAC's could benefit greatly by a improved afterburner speed bonus.
I think this is where the roll bonus needs to split, "Combat" HACs could be brawlers with an AB speed bonus, and "Attack" HACs could be kiters with the MWD bonus.
A Vaga with an AB bonus would be a disappointingly wasted bonus.
elitatwo wrote:So CCP Rise, bring us solo back 
And Rise, an ASB Vagabond does not count, not in its current incarnation. (Needs more HP, a bit more speed, a 5th mid, and most importantly, not a shield boost bonus ) How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 17:15:00 -
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Onictus wrote:Exactly my point earlier.
Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.
All but one of which they cost significantly more than.
T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that
As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 17:30:00 -
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Onictus wrote:M1k3y Koontz wrote:Onictus wrote:Exactly my point earlier.
Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.
All but one of which they cost significantly more than. T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must. Could have fooled me. When I lived in low I saw fleets of them from time to time, not to mention there was an unending barrage of them running plexes and such depending on how deep you went....I own 5 T3 hulls for three races(not boosters), and I'm not an annomoly. I'd hardly call T3s uncommon at all, we fly full fleets of them. Almost all major blocks can/do field T3 fleets. But like I said, HAC is the only T2 cruiser line that doesn't preform its role better than T3s. They don't really compete with battlecruisers for that matter. They can work, but cost to performance is terrible.
You guys fly T3s? But... you suck so bad!
I don't count PVE since we're balancing ships around PVP primarily, cause screw carebears. T3 fleets in nullsec aren't common, not since you guys got tired of welping Tengu fleets. Loki fleets aren't used much either. Proteus or Legion fleets? Please, those are a joke.
Anyway, HAC thread. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 17:48:00 -
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Onictus wrote: I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.
....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.
Its a miracle you fly anything but Megathron blobs anymore Proteus fleets? Legion fleets? Now I know you're lying (or stretching it). Nobody flies a fleet based around the Proteus in nullsec, tackling Prots in an armor fleet don't count as a "Proteus fleet"
There's hardly any Tengus PVPing in nullsec, too expensive and will get blobbed by whoever lives there. Although with the average IQ of the CFC... wouldn't be too surprised. 
I'm done with T3s though, there'll be a thread for that when they get to T3 rebalancing. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 17:58:00 -
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Onictus wrote:M1k3y Koontz wrote:Onictus wrote: I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.
....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.
Its a miracle you fly anything but Megathron blobs anymore  Proteus fleets? Legion fleets? Now I know you're lying (or stretching it). Nobody flies a fleet based around the Proteus in nullsec, tackling Prots in an armor fleet don't count as a "Proteus fleet" There's hardly any Tengus PVPing in nullsec, too expensive and will get blobbed by whoever lives there. Although with the average IQ of the CFC... wouldn't be too surprised.  I'm done with T3s though, there'll be a thread for that when they get to T3 rebalancing. I've been out here for a while I've fought PL in a legion fleet FCs by Elise Randolf I've seen Null flying a full fleet of Proteus, one of PGLs experiments I've flown both loki and tengus and -A- and -FA- I've seen the FW guys flying legion fleets in low sec (and blops dropping them for that matter) I've seen Liqud running tengu gangs in Molden Heath No Tengus in null sec? That is the laugh of the week. EVERYONE isn't using them as a primary doctrine, but they are still all over out here. Don't tell me what I have and haven't seen. if you missed it or just new, that really isn't my issue.
When was the last time PL flew a Legion fleet as their primary doctrine? When was the last time Nulli flew that Proteus fleet? (Hint, they haven't flown it since before Tribute) When was the last time -A- existed?
In conclusion, T3s aren't an issue, Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 18:29:00 -
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Onictus wrote:M1k3y Koontz wrote: In conclusion, T3s aren't an issue, Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.
I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s. Because right now HACs are the only ones that don't.
Agreed.
The sniper role for HACs is definitely dead though, ABCs assured that.
A brawler role (Sac, Ishtar, Deimos, Muninn) and a kiting role (Vaga, Cerb, Eagle, Zealot) would be best in my opinion. How much herp could a herp derp derp if a herp derp could herp derp. |
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Posted - 2013.07.23 19:26:00 -
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Covert DPS is covered by Bombers and BLOPs battleships, Ewar is covered by Recons, EAFs.
I think the best roll for HACs would be beefed up versions of the T1 cruisers, only with a roll bonus that makes them better at brawling or kiting.
Edit: The heat damage bonus... that's an interesting one. It's not a bad idea, maybe put that on the brawling HACs, and do the -80% MWD sig bloom on the kiters? How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 20:11:00 -
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Mole Guy wrote:imo, kiters need a burner bonus to speed. burner zealots are hard to hit. they can keep sig radius down and still do descent top speed.
brawlers need to get in close and stop the ships so they can apply damage, i think the diemost and ishtar need to trade places. the diemost would be better as a kiter. the ishtar needs to drop drone and run blaster. all of that requires us to be close.
what we need to do is define the role better. what are they?
if they are heavy assault vessels, they need to assault things heavily. bc dps.
Kiting HACs with an afterburner (even with an AB bonus) could be caught by anything smaller than a battleship. They definitely need an MWD for mobility; and then a sig bonus (higher than 50%, maybe 80) or a reduction in base sig to make them workable.
Definitely BC DPS. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 20:25:00 -
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Maximus Andendare wrote:Marlona Sky wrote:CCP Rise wrote:Hey again
So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.
Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about. Just be careful of the CSM members who have their own personal agenda in mind instead of the player base.  You don't trust the elected officials?!
I don't trust ANY elected officials, out of game or in game 
Especially the nullsec CSM, those guys always have an agenda. Last thing they need is newly buffed HACs harassing their ratters and countering their battleship blobs. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 20:29:00 -
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Lord Eremet wrote:Going back to that space turd that is the Eagle, knocked down from the sky by the NAGA, I took the liberation of rewriting its backstory and giving it new bonuses to better reflect its new role:
Hull: Moa Class Role: Heavy Assault Ship
The Eagle is unique among caldari ships that it is eschewing long range fighting for close up brawling. Where more cautions Caldari pilots prefer to range death from afar, the pilots of the Eagle goes face to face with its enemy until one of them is a smoldering wreck.
With a shield that can take a serious pounding and state of the art hybrid guns to dole out hurt the Eagle is anything but a pushover and few who meet one will live to tell the tale.
Caldari Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage 4% resistances to shield per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff 5% bonus to Medium Hybrid Turret damage per level
Role Bonus: 50% reduction of heat damage absorbed by modules
Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 1 launchers(-1) Fittings: 950 PWG(+75), 430 CPU(-8) Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3) Capacitor (amount) : 1350(-25) Mobility (max velocity / agility / mass / align time): 210(+46) / .576 / 11720000 / 9.36s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8 Sensor strength: 18 Gravimetric Signature radius: 150
Please note that I gave it a dronebay to field 5 light drones and a lot more base speed. I'm not sure how much pwg it need added.The rest I just copy-pasted.
With all skills at level V and no wirings, five Heavy Neutron Blaster II with CN Antimatter and five hobgoblin II, the damage output should be 757 (855 when overheated).
So, thoughts about this?
Yes... but maybe a bit less DPS. 750 DPS (Granted, with drones) and as much tank as it has there (6 mids = MWD, scram, 4 tank slots because someone will loltank it) would be almost definitely OP. Maybe a tracking bonus over one of those damage bonuses? How would that effect the on-paper DPS? How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.23 20:47:00 -
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Omnathious Deninard wrote:Marlona Sky wrote:HULL TANKING Just tossing that out there...  I got trolled to hell and back for that one, I thought Gallente should get a 5% per level to the resistances of damage control modules. Edit: effectiveness that is, so at level 5 you would get a 75% hull resistance.
Any ship that has fire shooting out of it is awesome by default.
Doesn't matter if that fire isn't "supposed" to be there! How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.24 00:58:00 -
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Large Collidable Object wrote:As a matter of fact, I'd like to see them have a 33% AB speed bonus instead of the 50% MWD sig reduction bonus - something I would have preferred for assault frigs in the first place.
Of course after their base speeds have been adjusted to their T1 counterparts.
[edit] Elaboration: Assaulting means getting toe to toe and take something from my understanding. Giving HACs an AB bonus instead of the MWD one would greatly decrease their vulnerabiltiy to scrams, adding opportunities to disengage as compared to battlecruisers, which currently are the HACs downfall.
That unique bonus would also make them stand out from T3 cruisers and build on their only stregth, which is sig tanking.
Would they be powerful?
Yes - but imho they're meant to be.
It would be an especially useful bonus to set them apart from their nemesis, namely Tier 3 BC, as that would make them a perfect counter to them.
Unless they have MWD-like speed, ships like the Vagabond wouldn't see much of an advantage, whereas the Zealot would potentially benefit greatly.
I think that half should be brawling ships and have an AB bonus, and half should be kiters and have an MWD sig bonus. How much herp could a herp derp derp if a herp derp could herp derp. |

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Posted - 2013.07.24 12:39:00 -
[77] - Quote
Sergeant Acht Scultz wrote:Kane Fenris wrote:Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast? why you people ***** about this 75m/s when the problem why the ship isnt as dangerous as it used to be lies elsewhere... the problem of the vaga is with blaster rebalance te nerf and ship reworks and taloses out there its prey went nearly extinct to be a viable solo ship (there need to be more solo ships) it needs to be ale to kite cause in solo ships you need to be able to engage against the odds and be able to run, brawling solo will just get you webed scramed and killed. when you want the vaga to be viable solo ship again you need to up its dmg projection at kite range and maybe up its kite range by buffing longpoits or giveing it a longpoint bonus. Sure needs 5km/s speed 15m sign radius hit with 425mm at 50 km (at least) and able to fit double xl-asb before implants ogb and combat boosters. Minmatar are the fastest (except stupid Cynabal) do the best dps in fall off and selectable dmg, Vaga problem lies somewhere else: SFI and Stabber good enough to do the same job for cheaper, that's it.
I think that the bigger problem is the Cynabal, since most nano gangs are composed of Cynabals and fast tackle, plus boosts.
The Vaga will become viable when it is either A) 50% of the cost of a Cynabal or B) Better than the Cynabal. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
183
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Posted - 2013.07.24 12:49:00 -
[78] - Quote
Onictus wrote:Omnathious Deninard wrote:Liafcipe9000 wrote:Phoenix Jones wrote:And yes those are oversized and should have never been capable of being fit on cruisers. And as luck would have it, THEY ARE FITTABLE ON CRUISERS. Battleships just have enough power to have more of them fitted. Looking at the Zelot, a single 1600mm reinforced steel plate II add 2x the armor HP as the ship has to start with but somehow only would account for 23% of the total mass after put on the ship. How does that make any sense? Well at least you are taking that idea and running with it. You know what armour for space craft really is? It's three or four layers of thin material with gaps between then, the first couple absorb the directed energy, and the last two protect the hull. I used to test it for NASA.....so yeah twice the armour for a quarter of the mass does make sense. .....and leave sense out of my eve, we DON'T want real physics around here.
Yea! If we had real physics we'd have to have bumping do damage! ... can we?
Nah I know the coding and lag would be horrendous. Still would be cool, though impossible. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
183
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Posted - 2013.07.24 12:51:00 -
[79] - Quote
Garviel Tarrant wrote:M1k3y Koontz wrote:Sergeant Acht Scultz wrote:Kane Fenris wrote:Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast? why you people ***** about this 75m/s when the problem why the ship isnt as dangerous as it used to be lies elsewhere... the problem of the vaga is with blaster rebalance te nerf and ship reworks and taloses out there its prey went nearly extinct to be a viable solo ship (there need to be more solo ships) it needs to be ale to kite cause in solo ships you need to be able to engage against the odds and be able to run, brawling solo will just get you webed scramed and killed. when you want the vaga to be viable solo ship again you need to up its dmg projection at kite range and maybe up its kite range by buffing longpoits or giveing it a longpoint bonus. Sure needs 5km/s speed 15m sign radius hit with 425mm at 50 km (at least) and able to fit double xl-asb before implants ogb and combat boosters. Minmatar are the fastest (except stupid Cynabal) do the best dps in fall off and selectable dmg, Vaga problem lies somewhere else: SFI and Stabber good enough to do the same job for cheaper, that's it. I think that the bigger problem is the Cynabal, since most nano gangs are composed of Cynabals and fast tackle, plus boosts. The Vaga will become viable when it is either A) 50% of the cost of a Cynabal or B) Better than the Cynabal. Most nano gangs are cynabals? Wait what? Sure people use the cyna rather than the vaga atm.. But most proper nano gangs are just tier 3's because they are about six hundred times better (I did the math, don't question!)
This is true. Most not ABC nano gangs are all Cynabals. Anyway, my point is that Cynabals outclass the Vagabond in every way. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
183
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Posted - 2013.07.24 13:03:00 -
[80] - Quote
Kane Fenris wrote:M1k3y Koontz wrote:Sergeant Acht Scultz wrote:Kane Fenris wrote:Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast? why you people ***** about this 75m/s when the problem why the ship isnt as dangerous as it used to be lies elsewhere... the problem of the vaga is with blaster rebalance te nerf and ship reworks and taloses out there its prey went nearly extinct to be a viable solo ship (there need to be more solo ships) it needs to be ale to kite cause in solo ships you need to be able to engage against the odds and be able to run, brawling solo will just get you webed scramed and killed. when you want the vaga to be viable solo ship again you need to up its dmg projection at kite range and maybe up its kite range by buffing longpoits or giveing it a longpoint bonus. Sure needs 5km/s speed 15m sign radius hit with 425mm at 50 km (at least) and able to fit double xl-asb before implants ogb and combat boosters. Minmatar are the fastest (except stupid Cynabal) do the best dps in fall off and selectable dmg, Vaga problem lies somewhere else: SFI and Stabber good enough to do the same job for cheaper, that's it. I think that the bigger problem is the Cynabal, since most nano gangs are composed of Cynabals and fast tackle, plus boosts. The Vaga will become viable when it is either A) 50% of the cost of a Cynabal or B) Better than the Cynabal. the stubborness of people drives me crazy... if they remain in the exact same role there will always be on better and one worse ship. so ffs make them just a bit diffrent enough so they fill slightly diffrent roles.
Then the Vaga, the T2 specialized ship, should be better at kiting.  How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
Thorn Project Surely You're Joking
185
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Posted - 2013.07.24 15:58:00 -
[81] - Quote
Darco Aldent wrote:Back on topic , CCP Rise , if find the changes pretty decent , it does not make them OP and they can still be strong with the right people flying them .The more i think about it the more i do not think they need more buffs, the role bonus is pretty strong imo. Just make sure to double check the CPU and powergrid, maybe add a bit to some especially since you dont want to gimp their fit if you fit a mwd , maybe even add a fitting bonus to mwd. GL
They're worse than T1s, the only people who would use the HACs are the people with too much isk burning a hole in their wallet.
The role bonus may be good for some of them, but most HACs still aren't viable. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
185
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Posted - 2013.07.24 16:33:00 -
[82] - Quote
TrouserDeagle wrote:As terrible as most of Rise's changes are, they seem so much less terrible when compared to the stuff you guys are coming up with.
Yea because you're just full of great ideas for changes. What would those be again?  How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
189
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Posted - 2013.07.24 18:36:00 -
[83] - Quote
Lloyd Roses wrote:I would totally love:
Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 highslots for weaponry, acting as 6 turrets, boosted by fitting boni to achieve the same damage as before)
100% damage bonus would be cool. ~50k EHP, over 750 DPS, that would be worth 150m+ How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
189
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Posted - 2013.07.24 18:43:00 -
[84] - Quote
nikar galvren wrote:M1k3y Koontz wrote:Lloyd Roses wrote:I would totally love:
Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 highslots for weaponry, acting as 6 turrets, boosted by fitting boni to achieve the same damage as before)
100% damage bonus would be cool. ~50k EHP, over 750 DPS, that would be worth 150m+ Would also make epic snipers... +1. double damage bonus would allow for damage application and easier cap management. /me wants it
And easier to fit. 4 guns putting out the damage of 8 would free up about 100+pg on all the HACs
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
193
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Posted - 2013.07.24 19:33:00 -
[85] - Quote
Brawler HACs: 100% Bonus to all medium (insert racial weapon type) 30% reduction in damage taken from overheating modeules OR
Kiting HACs: 100% Bonus to all medium (insert racial weapon type) -50% MWD signature penalty.
Opinions? How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
193
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Posted - 2013.07.24 20:59:00 -
[86] - Quote
Dysgenesis wrote:I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have been removed lately yes i'm looking at you megathron).
With a double damage bonus, I think 4 guns would be better served, plus a utility slot, since that way they can compete with BCs without having to have bigger tanks. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
193
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Posted - 2013.07.24 21:18:00 -
[87] - Quote
Baren wrote:M1k3y Koontz wrote:Dysgenesis wrote:I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have been removed lately yes i'm looking at you megathron). With a double damage bonus, I think 4 guns would be better served, plus a utility slot, since that way they can compete with BCs without having to have bigger tanks. HACs should have 4 guns. and the bonus for brawlers should only effect Close range medium weapons and the the Bonus for Kitting should only effect long range medium weapons
Vaga is a kiter, and a Vaga with artillery would be utterly sh*t How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
193
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Posted - 2013.07.24 21:53:00 -
[88] - Quote
Baren wrote:M1k3y Koontz wrote:Baren wrote:M1k3y Koontz wrote:Dysgenesis wrote:I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have been removed lately yes i'm looking at you megathron). With a double damage bonus, I think 4 guns would be better served, plus a utility slot, since that way they can compete with BCs without having to have bigger tanks. HACs should have 4 guns. and the bonus for brawlers should only effect Close range medium weapons and the the Bonus for Kitting should only effect long range medium weapons Vaga is a kiter, and a Vaga with artillery would be utterly sh*t Then do this instead, it would make alot of the ships fitt perfectly Combat: (These ships will be made from close range brawling and will have higher EHP or resist, however they will be slow and have less utility) Role Bonus: 60-100% to damage of its races close range medium weapon the bonus will start a 60% when having Hacs trainned to Lvl I and will been at 100% when trainned to V this will work alot like how the bonus for cpu for cloaks worked on recons or bonuses for logis.) main reason for only close range weapons is to avoid them be OP and make more alpha fleets. Assault: (Ships of this class would also have higher utility and are made for kitting and more support roles) Role bonus: -60% to -100% Reduction in MWD Sig Radius (reason for this is becuase even with a -50% bonus its sig will still be huge.) the bonus will also start at -60% and work its way to -100 when having trainned HACs to lvl V
Sounds good. The Assault HACs should have 400-500 DPS to be viable, but the MWD sig reduction bonus will be awesome. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
194
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Posted - 2013.07.24 23:21:00 -
[89] - Quote
Sal Landry wrote:M1k3y Koontz wrote:Brawler HACs: 100% Bonus to all medium (insert racial weapon type) 30% reduction in damage taken from overheating modeules OR
Kiting HACs: 100% Bonus to all medium (insert racial weapon type) -50% MWD signature penalty.
Opinions? Surely you're joking
[bad joke]
I am serious. And don't call me Shirley.
[/bad joke]
Sad thing is I've never even seen that movie. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
195
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Posted - 2013.07.24 23:33:00 -
[90] - Quote
Zeena Baren wrote:A -50% reduction to MDW on a HAC isnt enough, its still as be as a battleship then
80%?
Then the sig bloom would only be 100%, doubling sig. On a (good) HAC, the sig would be in the low 200s. How much herp could a herp derp derp if a herp derp could herp derp. |
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M1k3y Koontz
Thorn Project Surely You're Joking
196
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Posted - 2013.07.25 00:49:00 -
[91] - Quote
Vtra wrote:How about special ability for hacs to be a forth rig slot and increased calibration? maybe that could give more flexability and utility?
The two new rigs would almost definitely be used for more tank. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
196
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Posted - 2013.07.25 01:58:00 -
[92] - Quote
Iyacia Cyric'ai wrote:Maximus Andendare wrote:Iyacia Cyric'ai wrote:nikar galvren wrote:I'm personally of the opinion that the key to making the HAC lineup attractive to more pilots is not to reduce the cost, or overpower them relative to T1/T3/ABCs. Call me crazy, but I don't think that cost is a significant deterrent for hull usage - look at the proliferation nullsec T3 blob doctrines. I think that the HAC lineup could be made relevant simply by giving them a role that no other ship fills, or *at least* that no other cruiser fills.
One example that I've seen cited in this thread is the HICs - no other hull can fit an infinipoint, thus guaranteeing a place in anti-super ops. Only the Stealth Bombers can bomb. I personally like the idea of allowing only the 'Attack' HACs the option of fitting a MJD, giving them the mobility that no other hull can boast. I like the idea of allowing the 'Combat' HACs the option of fitting Capital sized weapons, thus making them tanky anti-cap ships. I like the Target Spectrum Breaker idea, but I'm not certain that that bonus would be enough to get me to fly one. I like role bonuses that make the hull class unique.
I want to hear what role bonuses YOU want though. What would you like your HAC to do that no other cruiser can do? MJD Vagabond would be rather annoying to catch. But otherwise I actually like this idea. Yeah but don't forget: you'd be able to jump out and if he does, then he's 100km away, and you won't have to worry anymore anyway. Plus, since it'd be limited to HACs, it'd differentiate the Vaga from the Cynabal that much more. Unless he got out in hull or something, it's not like he's going to leave. More likely the vaga will jump out, load barrage and start skirmishing at a safer distance until his MJD reloads and then he'll start playing more risky again.
It would differentiate between HACs and their counterparts, as well as opening up new tactics to players
MJD is probably my favorite role bonus idea. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
197
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Posted - 2013.07.25 12:03:00 -
[93] - Quote
Iyacia Cyric'ai wrote: The current MWD sig bonus along with the speed buffs are fine IMO. Long range DPS with less vulnerability to BS guns is a useful role.
I could see MJDs making HACs too survivable, but MWD bonus for all simply isn't a good idea, it wouldn't do much for brawlers. Overheating bonus/double damage bonus/overheating MWD speed bonus instead would be more beneficial. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
197
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Posted - 2013.07.25 12:05:00 -
[94] - Quote
JerseyBOI 2 wrote:Doddy wrote:They are "assault" cruisers. They should be tough as hell brawlers that get in your face and break you. Ahacs epitomise this.
A bonus that should be considered is one to the reactive armour hardener, allowing the hac to react to incoming damage quicker than other ships. Its not suiable for shield hacs obviously but hey you can give them a bonus to asbs in some way. Maybe a role bonus that allows armour hacs to react twice as fast as normal with reactive hardener and allows shield hacs to load twice as many boosters in asb?
Allowing them to use the Micro jump drive could work also. Or use target breaker without losing own lock. The "more enemies shooting you the more effective it is" thing totally fits. Really this is a big opportunity for ccp to do something a bit different.
More boring bonuses are the obvious ab speed like assault frigs were going to have back in the good old days. Or an overloading bonus so they can go trully all in (steps on t3s toes too much in my view). Wow. These ships are not brawlers. When you brawl you either go money, (super pimped insert-->T3, Hyperion, Vindi, Navy Mega, Maelstrom, links, pills, etc...) or you go cheap (insert-->Brutix, Vexor, Thorax, Maller, Prophecy, lol links, lol pills, etc.. ) you get the point. This is EVE 2013. Gangs are now considered <50, everyone is baiting, 9 outta 10 you wont be able to disengage. If this is your playstyle your a fool to use HACS. Not the tankiest, not the cheapest. Just because FLEETS use AHACS to great effect doesn't mean they are good. stop it. SPEED.
And thats where being able to fit an MJD would be handy, since next to nobody fits scrams on their ships anyway. (Except maybe brawling Brutixes or some other slow brawler that doesn't have 90% webs) How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
197
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Posted - 2013.07.25 15:49:00 -
[95] - Quote
I've got it. ECM immunity.
Because **** FALCONS! It is a serious proposal though Flame away! How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
197
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Posted - 2013.07.25 15:55:00 -
[96] - Quote
Naomi Knight wrote:M1k3y Koontz wrote:I've got it. ECM immunity. Because **** FALCONS! It is a serious proposal though  Flame away! pff why not dmg immunity ? cause of dps ships
Ok, it was a half serious proposal.
Falcons are the single most anti-solo/small gang ship in EVE. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
202
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Posted - 2013.07.26 14:02:00 -
[97] - Quote
Phoenix Jones wrote:It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.
We have 4 sets of categories.
Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.
Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.
1) HACs don't overlap with HICs at all. 2) Its insanely hard to remove ships from EVE (real Pandora''s Box, look at ABCs or Supers). There are blueprints, skills, the ships themselves, all of which have to be removed, without screwing over the players that own the assets. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
203
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Posted - 2013.07.27 12:33:00 -
[98] - Quote
Lloyd Roses wrote:Vayn Baxtor wrote:Now I'm starting to think that the kiting philosophy of Vaga and other HACs of that fashion are actually more of a "Combat Recon" mentality... minus the ewar stuff. Which is quite "duh"  Use a loki, is a better muninn with higher speed, smaller sig, improved tank, more agility ad a longrangeweb. And 20% more alpha.
It also costs 3-4x as much (anyone not flying faction webs on a Loki should quit EVE immediately). How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
206
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Posted - 2013.07.28 16:02:00 -
[99] - Quote
Battlingbean wrote:You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.
In the land of the blind the one eyed man is king, but in reality the one eyed man is at a disadvantage.
What my awful analogy is trying to say is that just because the Zealot is good compared to other HACs doesn't mean its good. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
209
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Posted - 2013.07.29 11:45:00 -
[100] - Quote
sten mattson wrote:MystLynx wrote:WHAT 3 MEDS FOR THE MUNINN? people dont seem to cry out "WHAT 3 MEDS FOR THE MALLER/OMEN/NOMEN/NAUGOROR/ZEALOT/ABSOLUTION!!!!!ONEONE!!!ONE!!!" from what i can see.
Amarr are armor tankers, Minmatar shield tank. How much herp could a herp derp derp if a herp derp could herp derp. |
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